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Commit 8c33d3a8 authored by David Huss's avatar David Huss :speech_balloon:
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......@@ -20,7 +20,7 @@ using UnityEngine.SceneManagement;
currentScene = SceneManager.GetActiveScene().name;
RegisterScene(currentScene);
}
Debug.LogFormat("[{0}] Current Scene after Awake is: {1}", this.gameObject.name, , currentScene);
Debug.LogFormat("[{0}] Current Scene after Awake is: {1}", this.gameObject.name, currentScene);
}
public void RegisterSound(string name) {
......
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