diff --git a/Assets/Data.cs b/Assets/Data.cs index 4bd00b73af45e4ecaef7ed1967d4d08b45d00e75..89e40124b47fb189e62847f3dfe69d4cdc5e2fc7 100644 --- a/Assets/Data.cs +++ b/Assets/Data.cs @@ -20,7 +20,7 @@ using UnityEngine.SceneManagement; currentScene = SceneManager.GetActiveScene().name; RegisterScene(currentScene); } - Debug.LogFormat("[{0}] Current Scene after Awake is: {1}", this.gameObject.name, , currentScene); + Debug.LogFormat("[{0}] Current Scene after Awake is: {1}", this.gameObject.name, currentScene); } public void RegisterSound(string name) {