diff --git a/Assets/Data.cs b/Assets/Data.cs
index 4bd00b73af45e4ecaef7ed1967d4d08b45d00e75..89e40124b47fb189e62847f3dfe69d4cdc5e2fc7 100644
--- a/Assets/Data.cs
+++ b/Assets/Data.cs
@@ -20,7 +20,7 @@ using UnityEngine.SceneManagement;
             currentScene = SceneManager.GetActiveScene().name;
             RegisterScene(currentScene);
         }
-        Debug.LogFormat("[{0}] Current Scene after Awake is: {1}", this.gameObject.name, , currentScene);
+        Debug.LogFormat("[{0}] Current Scene after Awake is: {1}", this.gameObject.name, currentScene);
     }
 
     public void RegisterSound(string name) {