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Commit 3c54b05b authored by David Huss's avatar David Huss :speech_balloon:
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Update README.md

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Allows you to switch the active Scene when a Triggervolume is entered, exited or when you stay in a trigger volume for long enough
1. Copy the Script `Assets/SceneSwitch.cs` and `Assets/Data.cs` to your assets folder
2. Drag `SceneSwitch.cs` onto the Trigger Volume
1. Copy the Script `Assets/SceneSwitch.cs` and `Assets/Data.cs` to your assets folder (unless you already have one e.g. from the SoundManager)
2. Drag `SceneSwitch.cs` onto the Trigger Volume that should make the transition possible
3. Enter a Scene Name (for the target Scene)
4. Select a mode (On Enter, On Exit, Countdown)
5. Drag `Data.cs` onto an empty Gameobject called "Data"
Data.cs can be used to transfer Data between scenes
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Data.cs is used to transfer Data between scenes
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