diff --git a/README.md b/README.md index 1e326b32d15626625b564ad5252cfc6c329ffa9b..1164589a4eadddd6d713099ce011185daea3e17b 100644 --- a/README.md +++ b/README.md @@ -2,12 +2,12 @@ Allows you to switch the active Scene when a Triggervolume is entered, exited or when you stay in a trigger volume for long enough -1. Copy the Script `Assets/SceneSwitch.cs` and `Assets/Data.cs` to your assets folder -2. Drag `SceneSwitch.cs` onto the Trigger Volume +1. Copy the Script `Assets/SceneSwitch.cs` and `Assets/Data.cs` to your assets folder (unless you already have one e.g. from the SoundManager) +2. Drag `SceneSwitch.cs` onto the Trigger Volume that should make the transition possible 3. Enter a Scene Name (for the target Scene) 4. Select a mode (On Enter, On Exit, Countdown) 5. Drag `Data.cs` onto an empty Gameobject called "Data" -Data.cs can be used to transfer Data between scenes \ No newline at end of file +Data.cs is used to transfer Data between scenes \ No newline at end of file