diff --git a/README.md b/README.md
index 1e326b32d15626625b564ad5252cfc6c329ffa9b..1164589a4eadddd6d713099ce011185daea3e17b 100644
--- a/README.md
+++ b/README.md
@@ -2,12 +2,12 @@
 
 Allows you to switch the active Scene when a Triggervolume is entered, exited or when you stay in a trigger volume for long enough
 
-1. Copy the Script `Assets/SceneSwitch.cs` and `Assets/Data.cs` to your assets folder
-2. Drag `SceneSwitch.cs`  onto the Trigger Volume
+1. Copy the Script `Assets/SceneSwitch.cs` and `Assets/Data.cs` to your assets folder (unless you already have one e.g. from the SoundManager)
+2. Drag `SceneSwitch.cs` onto the Trigger Volume that should make the transition possible
 3. Enter a Scene Name (for the target Scene)
 4. Select a mode (On Enter, On Exit, Countdown)
 5. Drag `Data.cs` onto an empty Gameobject called "Data"
 
 
 
-Data.cs can be used to transfer Data between scenes
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+Data.cs is used to transfer Data between scenes
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