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Commit 0898d482 authored by David Huss's avatar David Huss :speech_balloon:
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Rename MULTI to GRAIN mode for consistency

This changes the Play Mode "MULTI" to "GRAIN" so it is consistent with
the FX Menu

Changelog: changed
parent 3cf77b96
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......@@ -2,7 +2,7 @@
software: daisyy-looper
hardware: daisyy-hardware
language: C++ (Arduino)
version: 1.1.0
version: 1.2.0
---
# daisyy-looper
......@@ -70,7 +70,7 @@ Just like with real tape the pitch of the played back sounds changes when the sp
| What | Options | Description |
| --------- | --------------------------------- | ------------------------------------------------------------ |
| Play Mode | Stop / <u>Loop</u> / Multi / MIDI | How the looper plays back audio:<br><b>Stop:</b> Don't play at all<br><b><u>Loop:</u></b> Play a loop with a single playhead (default)<br><b>Multi:</b> Play a loop with multiple playheads<br><b>MIDI:</b> Play only on incoming MIDI notes |
| Play Mode | Stop / <u>Loop</u> / Grain / MIDI | How the looper plays back audio:<br><b>Stop:</b> Don't play at all<br><b><u>Loop:</u></b> Play a loop with a single playhead (default)<br><b>Grain:</b> Play a loop with multiple playheads<br><b>MIDI:</b> Play only on incoming MIDI notes |
| Mix Mode | <u>Active</u> / Sum / Ring | How the 5 available Buffers are mixed with each other<br><b><u>Active:</u></b> Only the currently active/visible buffer is heard (default)<br><b>Sum:</b> All buffers are heard, even if they are not visible<br><b>Ring:</b> All buffers are ring-modulated with the incoming audio (meaning only if *both* the input and our loop produce sounds we hear something) |
| Restart | - | Press to jump the playhead back to the start of the loop |
| Slow Down | - | Press and hold to start a vinyl-style slowdown |
......@@ -89,7 +89,7 @@ Just like with real tape the pitch of the played back sounds changes when the sp
| <u>ALL</u> | (default) | This Option is the default. The three right-bottom knobs have the following functions:<br/><b>Volume:</b> Controls the volume of the Loop<br/><b>Reverb:</b> Controls the amount of Reverb added to the signal<br/><b>LFO:</b> Controls the amount with which the LFO modulates the position of the playhead |
| REVERB | - | With this option selected, the three right-bottom knobs have the following functions:<br/><b>Reverb Decay:</b> How long the Reverb decays out<br/><b>Reverb Mix:</b> How much of the Reverb is heard<br/><b>Reverb Tone:</b> How dull or bright the Reverb sounds |
| LFO | - | With this option selected, the three right-bottom knobs have the following functions:<br/><b>LFO Speed:</b> How fast the modulation happens<br/><b>LFO Amount:</b> By how much should the LFO modulate the Playhead<br/><b>LFO Kind:</b> Which LFO-style to use (`Triangle`, `Square`, `Random`, `Jump`) |
| GRAIN | - | With this option selected, the three right-bottom knobs have the following functions (Switch on Playback Mode > MULTI first):<br/><b>Grain Spread:</b> How far apart the multiple playheads should be spread out in terms of speed difference<br/><b>Grain Variation:</b> How much variation to add to the speed of individual playheads<br/><b>Grain Count:</b> How many playheads to use |
| GRAIN | - | With this option selected, the three right-bottom knobs have the following functions (this switches the Playback Mode to GRAIN, to go back change this option in the Play Menu):<br/><b>Grain Spread:</b> How far apart the multiple playheads should be spread out in terms of speed difference<br/><b>Grain Variation:</b> How much variation to add to the speed of individual playheads<br/><b>Grain Count:</b> How many playheads to use |
| - | - | currently unused |
......
......@@ -23,7 +23,7 @@ enum RecStartMode {
enum PlaybackState {
PLAYBACK_STATE_STOPPED,
PLAYBACK_STATE_LOOP,
PLAYBACK_STATE_MULTILOOP,
PLAYBACK_STATE_GRAIN,
PLAYBACK_STATE_MIDI,
PLAYBACK_STATE_LAST,
};
......@@ -333,7 +333,7 @@ float Looper::Process() {
playheads[i].deactivate();
}
break;
case PLAYBACK_STATE_MULTILOOP:
case PLAYBACK_STATE_GRAIN:
for (size_t i=0; i<N_PLAYHEADS; i++) {
playheads[i].activate();
}
......@@ -437,7 +437,7 @@ void Looper::addToPlayhead(float value) {
case PLAYBACK_STATE_LOOP:
playheads[0].incrementBy(value);
break;
case PLAYBACK_STATE_MULTILOOP:
case PLAYBACK_STATE_GRAIN:
playheads[0].incrementBy(value);
for (size_t i=1; i<N_PLAYHEADS; i++) {
playheads[i].incrementBy(value + value/(1+i));
......
......@@ -111,7 +111,7 @@ class Ui {
GridButton("START\nLOOPST\nPLAYHD", &button_6, false, BUTTON_TYPE_MULTITOGGLE, 0),
}),
ButtonGrid((int) UI_MODE_PLAY_MENU, {
GridButton("STOP\nLOOP\nMULTI\nMIDI", &button_1, false, BUTTON_TYPE_MULTITOGGLE, 1),
GridButton("STOP\nLOOP\nGRAIN\nMIDI", &button_1, false, BUTTON_TYPE_MULTITOGGLE, 1),
GridButton("PLAY\nMENU", &button_2, true),
GridButton("ACTIVE\nSUM\nRING", &button_3, false, BUTTON_TYPE_MULTITOGGLE, 0),
GridButton("RE\nSTART", &button_4, false),
......@@ -482,7 +482,7 @@ class Ui {
pot_5.switch_positions = N_PLAYHEADS-1;
pot_6.setDisplayMode("Grn. Spread", 100.0f, POT_DISPLAY_MODE_PERCENT);
pot_7.setDisplayMode("Grain Var.", 100.0f, POT_DISPLAY_MODE_PERCENT);
activeLooper()->playback_state = atoav::PLAYBACK_STATE_MULTILOOP;
activeLooper()->playback_state = atoav::PLAYBACK_STATE_GRAIN;
});
// Select the active Effect (FILTER)
......@@ -637,7 +637,7 @@ class Ui {
display.drawFastVLine(x_playhead, 6, 24, SH110X_WHITE);
break;
}
case atoav::PLAYBACK_STATE_MULTILOOP:
case atoav::PLAYBACK_STATE_GRAIN:
{
float* playheads = activeLooper()->GetPlayheads();
uint8_t count = activeLooper()->GetPlayheadCount();
......
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