diff --git a/README.md b/README.md
index 90936580673032a5b030ab8c9a64e36fe7f357b3..6a0cb06bbc42f20bbf0e8a51d91c7c568fe8dcce 100644
--- a/README.md
+++ b/README.md
@@ -2,7 +2,7 @@
 software: daisyy-looper
 hardware: daisyy-hardware
 language: C++ (Arduino)
-version: 1.1.0
+version: 1.2.0
 ---
 
 # daisyy-looper
@@ -70,7 +70,7 @@ Just like with real tape the pitch of the played back sounds changes when the sp
 
 | What      | Options                           | Description                                                  |
 | --------- | --------------------------------- | ------------------------------------------------------------ |
-| Play Mode | Stop / <u>Loop</u> / Multi / MIDI | How the looper plays back audio:<br><b>Stop:</b> Don't play at all<br><b><u>Loop:</u></b> Play a loop with a single playhead (default)<br><b>Multi:</b> Play a loop with multiple playheads<br><b>MIDI:</b> Play only on incoming MIDI notes |
+| Play Mode | Stop / <u>Loop</u> / Grain / MIDI | How the looper plays back audio:<br><b>Stop:</b> Don't play at all<br><b><u>Loop:</u></b> Play a loop with a single playhead (default)<br><b>Grain:</b> Play a loop with multiple playheads<br><b>MIDI:</b> Play only on incoming MIDI notes |
 | Mix Mode  | <u>Active</u> / Sum / Ring        | How the 5 available Buffers are mixed with each other<br><b><u>Active:</u></b> Only the currently active/visible buffer is heard (default)<br><b>Sum:</b> All buffers are heard, even if they are not visible<br><b>Ring:</b> All buffers are ring-modulated with the incoming audio (meaning only if *both* the input and our loop produce sounds we hear something) |
 | Restart   | -                                 | Press to jump the playhead back to the start of the loop     |
 | Slow Down | -                                 | Press and hold to start a vinyl-style slowdown               |
@@ -89,7 +89,7 @@ Just like with real tape the pitch of the played back sounds changes when the sp
 | <u>ALL</u> | (default) | This Option is the default. The three right-bottom knobs have the following functions:<br/><b>Volume:</b> Controls the volume of the Loop<br/><b>Reverb:</b> Controls the amount of Reverb added to the signal<br/><b>LFO:</b> Controls the amount with which the LFO modulates the position of the playhead |
 | REVERB     | -         | With this option selected, the three right-bottom knobs have the following functions:<br/><b>Reverb Decay:</b> How long the Reverb decays out<br/><b>Reverb Mix:</b> How much of the Reverb is heard<br/><b>Reverb Tone:</b> How dull or bright the Reverb sounds |
 | LFO        | -         | With this option selected, the three right-bottom knobs have the following functions:<br/><b>LFO Speed:</b> How fast the modulation happens<br/><b>LFO Amount:</b> By how much should the LFO modulate the Playhead<br/><b>LFO Kind:</b> Which LFO-style to use (`Triangle`, `Square`, `Random`, `Jump`) |
-| GRAIN      | -         | With this option selected, the three right-bottom knobs have the following functions (Switch on Playback Mode > MULTI first):<br/><b>Grain Spread:</b> How far apart the multiple playheads should be spread out in terms of speed difference<br/><b>Grain Variation:</b> How much variation to add to the speed of individual playheads<br/><b>Grain Count:</b> How many playheads to use |
+| GRAIN      | -         | With this option selected, the three right-bottom knobs have the following functions (this switches the Playback Mode to GRAIN, to go back change this option in the Play Menu):<br/><b>Grain Spread:</b> How far apart the multiple playheads should be spread out in terms of speed difference<br/><b>Grain Variation:</b> How much variation to add to the speed of individual playheads<br/><b>Grain Count:</b> How many playheads to use |
 | -          | -         | currently unused                                             |
 
 
diff --git a/daisyy-looper/looper.h b/daisyy-looper/looper.h
index c26efd43148e42832e1d9adbc7bfe3f4d3876b9c..f45e70f666d1f3e335d5455263e265b0ee6503af 100644
--- a/daisyy-looper/looper.h
+++ b/daisyy-looper/looper.h
@@ -23,7 +23,7 @@ enum RecStartMode {
 enum PlaybackState {
   PLAYBACK_STATE_STOPPED,
   PLAYBACK_STATE_LOOP,
-  PLAYBACK_STATE_MULTILOOP,
+  PLAYBACK_STATE_GRAIN,
   PLAYBACK_STATE_MIDI,
   PLAYBACK_STATE_LAST,
 };
@@ -333,7 +333,7 @@ float Looper::Process() {
         playheads[i].deactivate();
       }
       break;
-    case PLAYBACK_STATE_MULTILOOP:
+    case PLAYBACK_STATE_GRAIN:
       for (size_t i=0; i<N_PLAYHEADS; i++) {
         playheads[i].activate();
       }
@@ -437,7 +437,7 @@ void Looper::addToPlayhead(float value) {
     case PLAYBACK_STATE_LOOP:
       playheads[0].incrementBy(value);
       break;
-    case PLAYBACK_STATE_MULTILOOP:
+    case PLAYBACK_STATE_GRAIN:
       playheads[0].incrementBy(value);
       for (size_t i=1; i<N_PLAYHEADS; i++) {
         playheads[i].incrementBy(value + value/(1+i));
diff --git a/daisyy-looper/ui.h b/daisyy-looper/ui.h
index 652639ba2ec9672bf86906a669583c9b1594a76e..d3ef47b222e4aa9250d9d24ec0a1a513603983e7 100644
--- a/daisyy-looper/ui.h
+++ b/daisyy-looper/ui.h
@@ -111,7 +111,7 @@ class Ui {
         GridButton("START\nLOOPST\nPLAYHD", &button_6, false, BUTTON_TYPE_MULTITOGGLE, 0),
       }),
       ButtonGrid((int) UI_MODE_PLAY_MENU, {
-        GridButton("STOP\nLOOP\nMULTI\nMIDI", &button_1, false, BUTTON_TYPE_MULTITOGGLE, 1),
+        GridButton("STOP\nLOOP\nGRAIN\nMIDI", &button_1, false, BUTTON_TYPE_MULTITOGGLE, 1),
         GridButton("PLAY\nMENU", &button_2, true),
         GridButton("ACTIVE\nSUM\nRING", &button_3, false, BUTTON_TYPE_MULTITOGGLE, 0),
         GridButton("RE\nSTART", &button_4, false),
@@ -482,7 +482,7 @@ class Ui {
           pot_5.switch_positions = N_PLAYHEADS-1;
           pot_6.setDisplayMode("Grn. Spread", 100.0f, POT_DISPLAY_MODE_PERCENT);
           pot_7.setDisplayMode("Grain Var.", 100.0f, POT_DISPLAY_MODE_PERCENT);
-          activeLooper()->playback_state = atoav::PLAYBACK_STATE_MULTILOOP;
+          activeLooper()->playback_state = atoav::PLAYBACK_STATE_GRAIN;
         });
 
         // Select the active Effect (FILTER)
@@ -637,7 +637,7 @@ class Ui {
             display.drawFastVLine(x_playhead, 6, 24, SH110X_WHITE);
             break;
           }
-        case atoav::PLAYBACK_STATE_MULTILOOP:
+        case atoav::PLAYBACK_STATE_GRAIN:
           {
             float* playheads = activeLooper()->GetPlayheads();
             uint8_t count = activeLooper()->GetPlayheadCount();