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Commit bb48a8d0 authored by David Huss's avatar David Huss :speech_balloon:
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Update README.md

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......@@ -5,3 +5,9 @@ Allows dynamic playback, resuming and triggering of sounds with Trigger Volumes.
## Although the Script works, the Project-File is just a draft!
just
1. Add the Script `Data.cs` to an empty object in your scene that is called `Data`
2. Add the Script `SoundManager.cs` onto any Trigger Volume
3. Add a Sound Clip to the (automatically added) Audio Source
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