@@ -22,14 +22,13 @@ This allows users to use the mouse for looking around, with seperate sensitivite

1. Add a Empty with <kbd>Rightclick</kbd> + `Add Empty`. Rename it to something useful (we used `Player`)
2. Make sure the `Main Camera` is at the coordinates `0, 1.7, 0` and then drag the `Main Camera` onto the `Player`-Empty. This makes `Player` the parent of `Main Camera`
2. Make sure the `Main Camera` is at the coordinates `(0, 1.7, 0)` and rotated right and then drag the `Main Camera` onto the `Player`-Empty. This makes `Player` the parent of `Main Camera`
3. Create a Capsule that represents the Player-Body (for collisions and such) with <kbd>Rightclick</kbd> + `3D Object` > `Capsule`. Drag it onto the `Player`-Empty as well.
Now things should look like in the picture above (highlighted in blue). Next we can add the Scripts.
1. Drag the `FPSController.cs`-script from the Assets onto the `Player`-Empty
2. Drag the `SmoothMouseLook.cs`-script from the Assets onto the `Main Camera` Object. And in the Script options (right sidebar) change the value for _Character Body_ to `Player`
3. Select the `Capsule` Object
2. Drag the `SmoothMouseLook.cs`-script from the Assets onto the `Player`-Empty.