@@ -22,14 +22,13 @@ This allows users to use the mouse for looking around, with seperate sensitivite
...
@@ -22,14 +22,13 @@ This allows users to use the mouse for looking around, with seperate sensitivite


1. Add a Empty with <kbd>Rightclick</kbd> + `Add Empty`. Rename it to something useful (we used `Player`)
1. Add a Empty with <kbd>Rightclick</kbd> + `Add Empty`. Rename it to something useful (we used `Player`)
2. Make sure the `Main Camera` is at the coordinates `0, 1.7, 0` and then drag the `Main Camera` onto the `Player`-Empty. This makes `Player` the parent of `Main Camera`
2. Make sure the `Main Camera` is at the coordinates `(0, 1.7, 0)` and rotated right and then drag the `Main Camera` onto the `Player`-Empty. This makes `Player` the parent of `Main Camera`
3. Create a Capsule that represents the Player-Body (for collisions and such) with <kbd>Rightclick</kbd> + `3D Object` > `Capsule`. Drag it onto the `Player`-Empty as well.
3. Create a Capsule that represents the Player-Body (for collisions and such) with <kbd>Rightclick</kbd> + `3D Object` > `Capsule`. Drag it onto the `Player`-Empty as well.
Now things should look like in the picture above (highlighted in blue). Next we can add the Scripts.
Now things should look like in the picture above (highlighted in blue). Next we can add the Scripts.
1. Drag the `FPSController.cs`-script from the Assets onto the `Player`-Empty
1. Drag the `FPSController.cs`-script from the Assets onto the `Player`-Empty
2. Drag the `SmoothMouseLook.cs`-script from the Assets onto the `Main Camera` Object. And in the Script options (right sidebar) change the value for _Character Body_ to `Player`
2. Drag the `SmoothMouseLook.cs`-script from the Assets onto the `Player`-Empty.