diff --git a/Assets/Data.cs b/Assets/Data.cs
index e7041d3d17b075e73fc579af52f490403e3aff5c..4bd00b73af45e4ecaef7ed1967d4d08b45d00e75 100644
--- a/Assets/Data.cs
+++ b/Assets/Data.cs
@@ -20,11 +20,11 @@ using UnityEngine.SceneManagement;
             currentScene = SceneManager.GetActiveScene().name;
             RegisterScene(currentScene);
         }
-        Debug.LogFormat("Current Scene after Awake is: {0}", currentScene);
+        Debug.LogFormat("[{0}] Current Scene after Awake is: {1}", this.gameObject.name, , currentScene);
     }
 
     public void RegisterSound(string name) {
-        Debug.LogFormat("Registering Sound as Played: {0}", name);
+        Debug.LogFormat("[{0}] Registering Sound as Played: {1}", this.gameObject.name, name);
         PlayedList.Add(name);
     }
 
@@ -35,7 +35,7 @@ using UnityEngine.SceneManagement;
     public void UpdateScene(string SceneName){
         // Unloading old scene
         SceneManager.UnloadSceneAsync(currentScene);
-        Debug.LogFormat("Scene Switch from {0} to {1} completed", currentScene, SceneName);
+        Debug.LogFormat("[{0}] Scene Switch from {1} to {2} completed", this.gameObject.name, currentScene, SceneName);
         // Updating new scene
         currentScene = SceneName;
         RegisterScene(SceneName);
@@ -44,7 +44,7 @@ using UnityEngine.SceneManagement;
     public void RegisterScene(string name) {
         if (!WasThereBefore(name)) {
             VisitedScenes.Add(name);
-            Debug.LogFormat("Registering Scene as Visited: {0}", name);
+            Debug.LogFormat("[{0}] Registered Scene as Visited: {1}", this.gameObject.name, name);
         }
     }