Commit fcb1a664 authored by David Huss's avatar David Huss 💬

Use Rigidbody-mover

parent 881bc1d9
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RigidbodyMover : MonoBehaviour
{
Rigidbody rb;
public float speed;
void Start ()
{
rb = GetComponent<Rigidbody>();
}
void FixedUpdate ()
{
float moveX = rb.velocity.x + Input.GetAxis ("Horizontal");
float moveZ = Input.GetAxis ("Vertical");
rb.velocity = new Vector3 (moveX*speed, rb.velocity.y, moveZ*speed);
}
}
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