Commit 802b00a8 authored by David Huss's avatar David Huss 💬

Initial commit

parents

Too many changes to show.

To preserve performance only 1000 of 1000+ files are displayed.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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{
Transform transform;
// Follow this object
public Transform Target;
// Camera Offset
public Vector3 CameraOffset = Vector3.zero;
// Smoothing of the Camera motion
public float Smoothing = 100;
// Start is called before the first frame update
void Start()
{
transform = GetComponent<Transform>();
}
// Update is called once per frame
void FixedUpdate()
{
transform.position = Vector3.Slerp(transform.position, Target.position + CameraOffset, 1/Smoothing);
}
}
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