Commit 3e8fccb5 authored by David Huss's avatar David Huss 💬

Added ChaseMe script

parent c674a123
......@@ -37,6 +37,7 @@
</PropertyGroup>
<ItemGroup>
<Compile Include="Assets\CamFollow.cs" />
<Compile Include="Assets\ChaseMe.cs" />
<Compile Include="Assets\Mover.cs" />
<Compile Include="Assets\MoverNew.cs" />
<Reference Include="UnityEngine">
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......@@ -4,7 +4,7 @@ using UnityEngine;
public class CamFollow : MonoBehaviour
{
Transform transform;
private Transform cameraTransform;
// Follow this object
public Transform Target;
......@@ -18,12 +18,12 @@ public class CamFollow : MonoBehaviour
// Start is called before the first frame update
void Start()
{
transform = GetComponent<Transform>();
cameraTransform = GetComponent<Transform>();
}
// Update is called once per frame
void FixedUpdate()
{
transform.position = Vector3.Slerp(transform.position, Target.position + CameraOffset, 1/Smoothing);
cameraTransform.position = Vector3.Slerp(cameraTransform.position, Target.position + CameraOffset, 1/Smoothing);
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChaseMe : MonoBehaviour
{
void Start()
{
// If this is on, use always the same sequence
// Random.InitState(255);
}
public GameObject prefab;
// Runs whenever the GameObject is hit by something else
private void OnTriggerEnter(Collider other)
{
// Create random numbers
var x = Random.Range(-1.5f, 1.5f);
var z = Random.Range(-6f, 6f);
// Create a random vector
var position = new Vector3(x, 0.5f, z);
// Create a prefab at the given position
Instantiate(prefab, position, Quaternion.identity);
Debug.LogFormat("Ouch {0} hit me", other.name);
// Destroy the object which holds the script
Destroy(this.gameObject);
}
}
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