# FPSControl These two Scripts allow you to implement a simple First-Person Control for Unity. ### Script 1: Movement This enables the player to change position by walking, running and jumping by pressing the following keys: - <kbd>W</kbd> or <kbd>↑</kbd> Moves forwards - <kbd>A</kbd> or <kbd>←</kbd> Moves sidways to the left - <kbd>S</kbd> or <kbd>↓</kbd> Moves backwards - <kbd>D</kbd> or <kbd>→</kbd> Moves sidways to the right - <kbd>Space</kbd> Jump (if enabled) ### Script 2: SmoothMouseLook This allows users to use the mouse for looking around, with seperate sensitivites for Left/Right and Up/Down directions. ## Setup  1. Add a Empty with <kbd>Rightclick</kbd> + `Add Empty`. Rename it to something useful (we used `Player`) 2. Make sure the `Main Camera` is at the coordinates `(0, 1.7, 0)` and rotated right and then drag the `Main Camera` onto the `Player`-Empty. This makes `Player` the parent of `Main Camera` 3. Create a Capsule that represents the Player-Body (for collisions and such) with <kbd>Rightclick</kbd> + `3D Object` > `Capsule`. Drag it onto the `Player`-Empty as well. Now things should look like in the picture above (highlighted in blue). Next we can add the Scripts. 1. Drag the `Movement.cs`-script from the Assets onto the `Player`-Empty 2. Drag the `SmoothMouseLook.cs`-script from the Assets onto the `Player`-Empty. ## Tweaking - Adjust the relative positions and sizes of `Player`, `Capsule` and `Main Camera` to change the height of the character and the way rotating the view feels. - Adjust the parameters of the scripts - Adjust the FOV of the Camera to make it more wide angle or narrow the view down