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+# FPSControl
+
+These two Scripts allow you to implement a simple First-Person Control for Unity. 
+
+### Script 1: FPSController
+
+This enables the player to change position by walking, running and jumping by pressing the following keys:
+
+- <kbd>W</kbd> or <kbd>↑</kbd>  Moves forwards
+- <kbd>A</kbd> or <kbd>←</kbd> Moves sidways to the left
+- <kbd>S</kbd> or <kbd>↓</kbd> Moves  backwards
+- <kbd>D</kbd> or <kbd>→</kbd> Moves  sidways to the right
+- <kbd>Shift</kbd> "Run" (move faster)
+- <kbd>Space</kbd> Jump
+
+### Script 2: SmoothMouseLook
+
+This allows users to use the mouse for looking around, with seperate sensitivites for Left/Right and Up/Down directions.
+
+## Setup
+
+![](images/screenshot.png)
+
+1. Add a Empty with <kbd>Rightclick</kbd> + `Add Empty`. Rename it to something useful (we used `Player`)
+2. Make sure the `Main Camera` is at the coordinates `0, 1.7, 0` and then drag the `Main Camera` onto the `Player`-Empty. This makes `Player` the parent of `Main Camera`
+3. Create a Capsule that represents the Player-Body (for collisions and such) with <kbd>Rightclick</kbd> + `3D Object` > `Capsule`.  Drag it onto the `Player`-Empty as well.
+
+Now things should look like in the picture above (highlighted in blue). Next we can add the Scripts.
+
+1. Drag the `FPSController.cs`-script from the Assets onto the `Player`-Empty
+2. Drag the `SmoothMouseLook.cs`-script from the Assets onto the `Main Camera` Object. And in the Script options (right sidebar) change the value for _Character Body_ to `Player`
+3. Select the `Capsule` Object
+
+## Tweaking
+
+- Adjust the relative positions and sizes of `Player`, `Capsule` and `Main Camera` to change the height of the character and the way rotating the view feels.
+- Adjust the parameters of the scripts
+- Adjust the FOV of the Camera to make it more wide angle or narrow the view down
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